DAEGU FC · 2026 · K LEAGUE 2 · 26 MATCHES

They Get In and Shoot —
and So Does Everyone Else

In Daegu FC matches, the final third ends in a shot at both ends. When Daegu get in, a shot follows; when the opponent gets in, a shot follows too. Daegu are the only one of K League 2’s 17 clubs near the top of the league on both rates at once. I put all 212 league matches on one scale and followed why this team’s games are short and hot, and when — and through whom — that heat breaks out.

K League 2 2026 · 26 Daegu FC matchesMatches up to 19 Sep 2026212 league matches · 304,486 raw eventsHyuckjin Han
Season
13W 7D 6L
46 points · 48 scored, 35 conceded
4th in the 25 Sep table
Get in → shoot
29.4%
Daegu final-third entry → shot
2nd in the league · average 25.4%
Let in → get shot
29.6%
Opponent final-third entry → shot
Highest in the league · average 25.4%
Goals after 60′
25
of 48 this season · 1st in the league
16 goals by substitutes, also 1st
Starting point1st for shots · 4th in the table

Why is the team that shoots most only fourth?

Daegu FC have 13 wins, 7 draws and 6 defeats from 26 matches — 46 points and 4th place. Count the shots, though, and the story changes.

14.3 shots and 1.84 expected goals (xG) per match — both 1st in the league. On the volume of chances created, no one in K League 2 is ahead of Daegu.

They create more chances than anyone
xG per match (penalties included) · 212 league matches
Daegu FCThe other 16 clubs
Daegu
1.84
Suwon FC
1.72
Seoul E-Land
1.60
Suwon Samsung
1.58
Hwaseong
1.51
Busan
1.46
Gimpo
1.39
Yongin
1.28
Seongnam
1.28
Chungbuk Cheongju
1.27
Cheonan
1.21
Chungnam Asan
1.19
Jeonnam
1.13
Paju
1.06
Gyeongnam
1.02
Gimhae
0.97
Ansan
0.88
Daegu 1.84, 2nd Suwon FC 1.72, league average 1.32.

But they give back almost as much. They allow 12.4 shots per match — the 5th most in the league — and 1.38 xG, the 7th most. Subtract what they concede and what is left, non-penalty expected goal difference per match, is +0.43, 3rd in the league.

Take away what they concede and they are third
Non-penalty expected goal difference per match (NPxGD) · season points on the right
Daegu FCThe other 16 clubs
Suwon Samsung
+0.63 · 53 pts
Seoul E-Land
+0.47 · 48 pts
Daegu
+0.43 · 46 pts
Suwon FC
+0.41 · 48 pts
Gimpo
+0.27 · 35 pts
Hwaseong
+0.23 · 44 pts
Busan
+0.12 · 41 pts
Seongnam
+0.10 · 31 pts
Yongin
+0.03 · 27 pts
Chungbuk Cheongju
−0.06 · 29 pts
Chungnam Asan
−0.10 · 34 pts
Gyeongnam
−0.20 · 34 pts
Cheonan
−0.20 · 23 pts
Jeonnam
−0.31 · 21 pts
Paju
−0.38 · 29 pts
Gimhae
−0.65 · 13 pts
Ansan
−0.86 · 22 pts
← behind on expected goals · 0 · ahead →
Each dot is NPxG − NPxGA per match. All 26 Daegu matches; 24–26 for the others.

It is not finishing, good or bad. Their 371 shots were worth 47.9 xG and produced 47 goals (−0.9). Replay those shots 100,000 times at their xG and you get at least that many goals 59% of the time. Split by score state, though, one cell on the scoring side falls short: when leading, Daegu turned 18.5 xG into only 13 goals — losing roughly what they gained when level (+4.0). We come back to that cell later.

Only when leading did they score fewer than expected
Goals vs xG by score state · shot level · own goals excluded
StateScoredxGDiffConcededxGADiff
Leading1318.5−5.51114.6−3.6
Level2218.0+4.01514.0+1.0
Trailing1311.5+1.597.4+1.6
The team that shoots most sits fourth not because of finishing but because of the shots that come back at the same size. Split by phase, here is where those shots come from.
AttackFinal-third entry → shot

When they get in, they shoot

I split attacking play into phases and put all 17 clubs on the same scale. Daegu stand out in one place — after they reach the final third.

They reach the final third 31.2 times per 90, 7th in the league — ordinary. This is not a team that gets in often. But the share of those entries that end in a shot is 29.4%, 2nd in the league.

Their entries turn into shots at a top-of-the-league rate
Open-play chains that reached the final third (x ≥ 66.7) → share ending in a shot · entries per 90 under each label
Daegu FCThe other 16 clubs
Suwon FC
entries 28.1/90
30.5%
Daegu
entries 31.2/90
29.4%
Seoul E-Land
entries 33.3/90
28.1%
Busan
entries 28.6/90
27.8%
Seongnam
entries 30.3/90
27.2%
Hwaseong
entries 29.7/90
26.9%
Gyeongnam
entries 28.0/90
26.0%
Suwon Samsung
entries 34.2/90
25.6%
Gimpo
entries 32.5/90
25.5%
Jeonnam
entries 29.6/90
24.8%
Chungbuk Cheongju
entries 29.3/90
24.6%
Gimhae
entries 28.0/90
23.6%
Ansan
entries 24.0/90
23.5%
Chungnam Asan
entries 31.3/90
23.3%
Cheonan
entries 33.1/90
22.6%
Yongin
entries 26.5/90
22.5%
Paju
entries 31.2/90
20.2%
Daegu 29.4%, 1st Suwon FC 30.5%, league average 25.4%. The number of entries (under the labels) and the shot rate move independently.

To check whether it depends on where the “final third” line is drawn, I drew it in three places and counted again.

LineEntries/90Entries rankEntry → shotShot-rate rankLeague avg
x ≥ 6036.77th25.1%2nd21.4%
x ≥ 66.7 (default)31.27th29.4%2nd25.4%
x ≥ 7525.64th34.7%3rd31.0%

Wherever the line goes, they are 2nd or 3rd. And each entry is the biggest in the league: one chain that reaches the final third is worth 0.040 xG, 1st; open-play xG per 90 is 1.28, also 1st.

How do they finish so often? Daegu attacks are short. The share of ball-winning chains that reach a shot within 10 seconds is 4.6%, 1st in the league, and they average 5.5 passes from regain to first shot, the 6th fewest. From wide areas they go straight in — 21.8 crosses per match (2nd) and 12.1 box entries (3rd).

Short and direct — the shape of a Daegu attack
Daegu vs league average · each group on its own axis · league rank in brackets
Daegu FCLeague average
Shot within 10 sshare of regain chains · 1st
4.6%
3.3%
xG per entry chainsize of one chain that reaches the final third · 1st
0.040
0.029
Crosses / match2nd
21.8
17.1
Box entries / match3rd
12.1
9.9
This is not a team that circulates to open the door. The moment they get in, they finish the move.
DefenceOpponent final-third entry → shot

When they let you in, you shoot

Now the same scale for the opponent: when a team facing Daegu reaches the final third, how often does that move end in a shot?

The good news first. Opponents rarely get into Daegu’s third: 28.5 entries allowed per 90, the 5th fewest in the league. The problem is what happens next.

Once opponents get in, they reach a shot more often than against anyone else
Open-play chains allowed that reached the final third → share ending in a shot · longer bar = more allowed · entries allowed under each label
Daegu FCThe other 16 clubs
Daegu
entries allowed 28.5/90
29.6%
Gimhae
entries allowed 31.4/90
29.3%
Ansan
entries allowed 37.0/90
28.2%
Cheonan
entries allowed 30.3/90
28.1%
Chungnam Asan
entries allowed 30.1/90
26.1%
Gyeongnam
entries allowed 29.6/90
26.1%
Paju
entries allowed 31.1/90
25.9%
Jeonnam
entries allowed 32.9/90
25.6%
Yongin
entries allowed 30.4/90
24.4%
Chungbuk Cheongju
entries allowed 27.1/90
24.3%
Suwon Samsung
entries allowed 23.9/90
24.2%
Gimpo
entries allowed 27.3/90
24.2%
Hwaseong
entries allowed 29.3/90
24.1%
Busan
entries allowed 32.1/90
23.3%
Suwon FC
entries allowed 31.3/90
23.2%
Seongnam
entries allowed 29.8/90
22.9%
Seoul E-Land
entries allowed 27.7/90
22.5%
Daegu 29.6%, league average 25.4%, lowest Seoul E-Land 22.5%.
LineEntries allowed/90Rank (most)Allowed entry → shotRank (most allowed)League avg
x ≥ 6034.313th24.7%2nd21.4%
x ≥ 66.7 (default)28.513th29.6%1st25.4%
x ≥ 7522.314th35.4%1st30.9%
Wherever the line goes, they are 1st or 2nd. Moves that get into Daegu’s third end in a shot more often than anywhere else in the league.

The moves that get in are big, too. Opponents’ xG per entry chain is 0.034, the 2nd most in the league, and Daegu allow 7.4 shots inside the box per match, the 6th most. Dead balls point the same way. Set-piece xG allowed is 0.12 per match, the 3rd fewest — yet they have conceded 6 set-piece goals (xG 3.0). At expected rates, conceding that many or more happens 7% of the time.

StructureAttacking rate × allowed rate

A match hot in both boxes

Put the two rates in one picture and Daegu’s place becomes clear. Across: how often they shoot once in. Up: how often they get shot at once opponents are in.

Daegu sit alone in the top-right corner
17 clubs · final-third (x ≥ 66.7) entry → shot rate · dashed lines = league average · hover a dot for values
Daegu FCThe other 16 clubs
20%22%24%26%28%30%32%22%24%26%28%30%Attack: they get in and shoot →Allowed: you get in and shoot →Hot at both endsGimhae · attack entry→shot 23.6% · allowed entry→shot 29.3%GimhaeAnsan · attack entry→shot 23.5% · allowed entry→shot 28.2%AnsanSuwon Samsung · attack entry→shot 25.6% · allowed entry→shot 24.2%Seoul E-Land · attack entry→shot 28.1% · allowed entry→shot 22.5%Seoul E-LandYongin · attack entry→shot 22.5% · allowed entry→shot 24.4%Cheonan · attack entry→shot 22.6% · allowed entry→shot 28.1%Hwaseong · attack entry→shot 26.9% · allowed entry→shot 24.1%Chungbuk Cheongju · attack entry→shot 24.6% · allowed entry→shot 24.3%Suwon FC · attack entry→shot 30.5% · allowed entry→shot 23.2%Suwon FCGyeongnam · attack entry→shot 26.0% · allowed entry→shot 26.1%Jeonnam · attack entry→shot 24.8% · allowed entry→shot 25.6%Chungnam Asan · attack entry→shot 23.3% · allowed entry→shot 26.1%Paju · attack entry→shot 20.2% · allowed entry→shot 25.9%PajuBusan · attack entry→shot 27.8% · allowed entry→shot 23.3%Seongnam · attack entry→shot 27.2% · allowed entry→shot 22.9%Gimpo · attack entry→shot 25.5% · allowed entry→shot 24.2%Daegu · attack entry→shot 29.4% · allowed entry→shot 29.6%Daegu
Suwon FC, 1st in attack, are the 3rd lowest on the allowed side (they defend it well); Gimhae, 2nd on the allowed side, are 12th in attack. Daegu are the only club in the top two on both.

This is what a Daegu match is. Whoever has the ball, reaching the final third means a shot. Shots per match in Daegu games, both teams combined, come to 26.7 — 1st in the league.

At the entrance, though, it is different. Daegu keep opponents out (entries allowed the 5th fewest) and get in an ordinary number of times themselves (7th). Daegu win the fight up to the door; at the door, both sides shoot. Daegu’s edge in expected goal difference comes not from the shot rate but from the number of entries and the size of each move.

Daegu win the entrance; at the door it is even
Daegu vs opponents · 26 matches · each group on its own axis
DaeguOpponents
Final-third entries /90attack 7th · allowed the 5th fewest
31.2
28.5
Entry → shotattack 2nd · allowed highest
29.4%
29.6%
xG per entry chainattack 1st · allowed 2nd
0.040
0.034
Non-penalty xG / matchattack 1st · allowed the 11th fewest
1.66
1.23
In the entry → shot group the two bars are effectively the same. The gap comes from the entrance (number of entries) and the size of each chain.
Score stateLeading · level · trailing

Hottest when they are ahead

Split the same metrics by score state and you can see when both boxes run hottest. The answer: when Daegu are leading.

Chances created and conceded, by state
Non-penalty xG per 90 · blue = created by Daegu, orange = conceded · league rank: created from highest, conceded from fewest
xG createdxG conceded
Leading · 814 mincreated 1st · conceded 14th
1.87
1.33
Level · 1227 mincreated 2nd · conceded 13th
1.26
1.05
Trailing · 606 mincreated 5th · conceded 5th
1.36
0.86
All three groups share one axis (0–2.0). Created while leading, 1.87, is 1st in the league; conceded, 1.33, is the 4th most.

Ahead, Daegu do not stop. Open-play xG while leading is 1.72 per 90, 1st in the league; xG created within 10 seconds of a regain, 0.45, also 1st. The shot rate of their entries rises to 34.1% when leading — 1st again.

The price arrives in the same minutes. When Daegu lead, the share of opponent regains that reach a shot within 10 seconds is 4.3% — 1st in the league. The moment they lose the ball, the space behind opens.

Ahead, both sides’ 10-second counters are the league’s best
Share of regain chains that end in a shot within 10 s · while Daegu are leading · blue = Daegu counters, orange = opponent counters
DaeguOpponentsLeague average
Daegu’s 10-s counterswhile leading · 1st
5.7%
avg 3.3%
Opponent 10-s countersDaegu leading · 1st most allowed
4.3%
avg 2.9%
Both groups share one axis. Grey bars are the 17-club average in the same state.

This resolves the odd cell from the first section. In 814 minutes ahead, Daegu turned 18.5 xG into 13 goals and conceded 11 from 14.6 xGA. It is the stretch in which they create most and concede plenty — yet goals went in below expectation. They still held on to points: in the 17 matches in which they led at any point, they took 2.47 points per match (3rd in the league), dropping 9 points after leading.

When level they are at their most efficient: open-play goals 1.32 per 90 and +0.29 over expectation — both 1st. When trailing they shut the door. Opponents reach the final third 22.9 times per 90, the 3rd fewest, and Daegu’s penalty xG is 2nd.

Time15-minute segments · substitutes

After the hour, the match gets hotter

I cut each match into six 15-minute segments and compared all 17 clubs. Daegu’s boxes heat up as the second half goes on.

Goals pile up in the second half
Goals per 90 by 15-minute segment · blue = Daegu, grey = 17-club average · league rank in brackets · all groups share one axis
DaeguLeague average
1st half 0–15Daegu 4 goals · 10th
0.92
0.95
1st half 16–30Daegu 6 goals · 5th
1.38
0.90
1st half 31–endDaegu 6 goals · 11th
1.10
1.14
2nd half 0–15Daegu 7 goals · 6th
1.62
1.22
2nd half 16–30Daegu 10 goals · 1st
2.31
1.17
2nd half 31–endDaegu 15 goals · 1st
2.26
1.57
Goals per 90 in the last two segments (from the 61st minute) are both 1st in the league. The 25 goals after the hour are 52% of the season’s 48.

It is not only goals. Non-penalty xG created in the first and second 15 minutes after the break is 2.02 and 2.20 per 90 — both 1st. And the conceding side grows as well: xG allowed in the last segment (76th minute to the end) is 1.50 per 90, the highest of any segment in Daegu matches. Both ends heat up together.

xG created and conceded rise together
Non-penalty xG per 90 by 15-minute segment · blue = created, orange = conceded
xG createdxG conceded
1st half 0–15created 1st
1.08
0.93
1st half 16–30created 7th
0.88
1.09
1st half 31–endcreated 13th
0.87
1.09
2nd half 0–15created 1st
2.02
0.90
2nd half 16–30created 1st
2.20
0.80
2nd half 31–endcreated 3rd
1.77
1.50
All groups share one axis (0–2.4).
More goals from substitutes than any other club
Goals by players who came off the bench (own goals excluded) · season total
Daegu FCThe other 16 clubs
Daegu
16
Cheonan
12
Busan
11
Suwon Samsung
10
Seoul E-Land
10
Hwaseong
10
Chungnam Asan
9
Jeonnam
8
Yongin
8
Seongnam
7
Suwon FC
5
Ansan
5
Gimhae
5
Gyeongnam
4
Chungbuk Cheongju
4
Gimpo
3
Paju
2
Daegu 16 — 34% of their 47 non-own goals. League average 7.6.
People ①Edgar · 505 minutes

The man at the end of the hot box

Of the 16 goals by substitutes, 8 belong to one man. Edgar came off the bench in all 13 of his appearances, played 505 minutes and scored 8.

All 8 came after the 66th minute, and 6 were headers. Daegu deliver the second-most crosses in the league and win aerial duels at the 2nd-best rate. When the ball arrived in the air into a box that had heated up after the hour, Edgar was at the end of it.

RoundOpponentMinuteFinishAssist
R2Jeonnam71′HeaderCesinha
R2Jeonnam77′HeaderSerafim
R3Chungnam Asan87′FootHeontaek Jeong
R6Gimpo79′HeaderJaewon Hwang
R7Suwon FC88′HeaderSerafim
R12Gimhae84′Header—
R14Yongin78′HeaderJukong Kim
R15Paju67′FootSerafim

So did Edgar make Daegu a team of the last half hour? I compared only the same period (after the 60th minute).

After the hour, Daegu create plenty with or without Edgar
After the 60th minute only · non-penalty xG per 90 · blue = created, orange = conceded
xG createdxG conceded
Edgar on · 456 mincreated − conceded +0.97
1.98
1.01
Edgar off · 530 mincreated − conceded +0.54
1.88
1.35
Both groups share one axis. xG created is almost the same (1.98 vs 1.88).

The volume is about the same without him. What Edgar changed was the finish: his 22 shots were worth 3.2 xG and 8 went in (+4.8). Header-heavy scoring at that rate is hard to sustain. The lower xG conceded with him on may also reflect that he often came on with Daegu ahead (50% of his minutes were while leading).

People ②Pass links · shot chains · ON/OFF

The two who open the entrance

If Edgar is the end of the box, who opens the entrance? I counted who passes to whom, and who takes part in moves that end in a shot.

Top 8 links into the final third
Completed passes (start x < 66.7, end x ≥ 66.7), with the receiver inferred as the next team event’s player · season total
Top 1Others
Jaewon Hwang → Serafim
128
Serafim → Jaewon Hwang
70
Cesinha → Serafim
69
Serafim → Cesinha
51
Jaewon Hwang → Cesinha
46
Kangsan Kim → Serafim
40
Serafim → Daewoo Kim
32
Kangsan Kim → Jaewon Hwang
30
The top link, Jaewon Hwang → Serafim (128), is almost double the second (Serafim → Jaewon Hwang, 70). Serafim is in each of the top four links.
Most involved in moves that ended in a shot
xG chain — every player with an event in an open-play shot chain is credited with that chain’s full xG · season total
Top 2Others
Serafim
22.0
Jaewon Hwang
16.9
Jukong Kim
13.5
Cesinha
13.0
Kangsan Kim
12.4
Intaek Hwang
11.3
Dackers
10.1
Jaemoon Ryu
9.6
Daewoo Kim
9.6
Hyeongjin Kim
7.3
Serafim (22.0) and Jaewon Hwang (16.9) are 1st and 2nd, and the xG they share, 11.1, is the top pair.

How did the team look without them? Substitutes tend to enter at particular scores, so I removed the team’s average in each score state and kept only the difference that remains.

ON − OFF, controlling for score state
Difference in xG difference per 90 (on-pitch spells − off-pitch spells) after subtracting the team average by state · 500+ minutes · goalkeepers excluded
Jaewon Hwang · SerafimOther players
Jaewon Hwang
+1.44
Serafim
+0.90
Edgar
+0.49
Gihyun Park
+0.29
Intaek Hwang
+0.24
Dackers
+0.21
Cesinha
+0.21
Daewoo Kim
+0.19
Joowon Kim
+0.11
Jaemoon Ryu
+0.10
Kangsan Kim
+0.00
Kookyoung Han
−0.08
Hyeongjin Kim
−0.14
Inhyeok Park
−0.22
Jukong Kim
−0.26
Kangmin Choi
−0.81
← team better withoutteam better with →
Jaewon Hwang +1.44 and Serafim +0.90 are 1st and 2nd. Both played almost every match, so their off-pitch spells are short (Hwang 217 min, Serafim 367 min) — read the direction more than the size.

Serafim handles both the entrance and the end. He is joint top scorer (8 goals), his 10-second counter shots carry the most xG in the squad (1.8), and he starts the most of those counters with a regain (8). Jaewon Hwang carries it to the threshold, Serafim takes it over, Edgar finishes it.

SquadReliance on foreign players

A fifth of the minutes, half of the attack

Using the player pages on the official K League website, I checked the nationality of all 563 players who have appeared in K League 2. Daegu used 7 foreign players — Serafim (Brazil, 2320 min) · Cesinha (Brazil, 1263 min) · Dackers (England, 1042 min) · Edgar (Brazil, 510 min) · Danrlei (Brazil, 327 min) · Geovani (Brazil, 9 min) · Carlos (Brazil, 8 min).

A fifth of the minutes, half of the attack
Foreign players’ share of each metric · blue = Daegu, orange = 17-club average · league rank by share · all groups share one axis
Daegu FCLeague average
Minutes8th in the league
18.5%
19.7%
Shots3rd in the league
49.3%
37.3%
Non-penalty xG3rd in the league
49.0%
37.8%
Non-penalty goals2nd in the league
58.1%
39.3%
Assists2nd in the league
50.0%
29.0%
Key passes1st in the league
44.6%
30.3%
Final-third entry passes8th in the league
15.1%
17.2%
Their share of minutes, 18.5%, is 8th — ordinary. Yet 58.1% of non-penalty goals, 50.0% of assists and 44.6% of key passes (1st) come from foreign players. The exception is final-third entry passes (8th) — the entrance is opened by a Korean player, Jaewon Hwang.
Reliance on foreign players relative to minutes: 1st
Foreign share of attacking output (mean of non-penalty xG, key passes and shot-chain involvement) ÷ foreign share of minutes
Daegu FCThe other 16 clubs
Daegu
3.25×
Jeonnam
3.21×
Chungbuk Cheongju
3.02×
Chungnam Asan
2.81×
Cheonan
2.74×
Busan
2.73×
Suwon Samsung
2.63×
Yongin
2.57×
Gimhae
2.48×
Paju
2.28×
Suwon FC
2.26×
Hwaseong
2.25×
Seoul E-Land
2.23×
Gyeongnam
2.11×
Gimpo
2.09×
Ansan
2.01×
Seongnam
1.70×
Daegu 3.25×, 2nd Jeonnam 3.21×, league average 2.49×. 1.0 would mean producing exactly in proportion to minutes.
Best with three foreign players on
By number of foreign players on the pitch · non-penalty xG per 90 · blue = created, orange = conceded
xG createdxG conceded
1 on · 444 minxG difference +0.17
1.43
1.26
2 on · 1461 minxG difference +0.28
1.29
1.01
3 on · 675 minxG difference +0.88
1.98
1.10
All three groups share one axis. Time with no foreign player on was only 69 minutes, so it is left out. ⚠ Score state and opponent are not controlled for the spells with three on — this is association, not cause.
OdditiesWhere the data jumps

Other things that stood out

Metrics where Daegu sit at or near either end of the 17-club table and which did not make it into the story above.

Strong in duels — 2nd in the air and on the ground
Duels won ÷ (won + lost) · Daegu vs league average · one axis
Daegu FCLeague average
Aerial duels2nd · 1st Seoul E-Land 55.6%
53.2%
48.1%
Ground duels2nd · 1st Jeonnam 53.5%
53.0%
49.5%
2nd for crosses, a header-heavy Edgar, a hot box — the duel edge points the same way as the rest of the story.
Penalties won
6
2nd in the league · fouled in the box 6 times (2nd)
Yellow cards / match
1.50
the 3rd fewest · fouls 11.2 (the 7th fewest)
Home points / match
2.00
3rd in the league · away 1.54 (5th)
They rarely change the starting XI
Average number of starters changed from the previous match
Daegu FCThe other 16 clubs
Chungbuk Cheongju
1.08
Ansan
1.84
Daegu
2.00
Paju
2.21
Suwon FC
2.38
Cheonan
2.52
Gimpo
2.58
Gimhae
2.62
Yongin
2.62
Seongnam
2.67
Busan
2.68
Hwaseong
2.72
Gyeongnam
2.83
Chungnam Asan
2.88
Jeonnam
3.00
Suwon Samsung
3.04
Seoul E-Land
3.12
Daegu 2.00, the 3rd fewest. Kangsan Kim started all 26 matches, Taehee Han 25, Jaewon Hwang 24. Minute-weighted average age 27.4.
Cases4 of 26 matches

Four matches, seen again

The matches were chosen by rules fixed in advance — ① the match closest to the season average ② the match where the title’s shape (both sides shoot once in) showed most strongly ③ the match where the result most exceeded the performance ④ the match where the performance most exceeded the result.

① The most ordinary match
3–2Seongnam (home)
R17 · 11 Jul · win · possession 51%
Final-third entries
33 : 29
Entry → shot
27.3% : 37.9%
Non-penalty xG
1.34 : 1.26
Expected → actual points
2.03 → 3

Six metrics sit closest to the season average (z-distance 0.83). Seongnam led twice and Daegu levelled twice, then Danrlei, on as a substitute, scored the winner in the 90th minute. Daegu’s season in one match — both sides shoot, and a substitute finishes it.

② The title at its clearest
4–2Jeonnam (home)
R2 · 7 Mar · win · possession 66%
Final-third entries
36 : 29
Entry → shot
44.4% : 37.9%
Non-penalty xG
2.98 : 1.44
Expected → actual points
2.63 → 3

Daegu turned 44.4% of their entries into shots, Jeonnam 37.9% — the highest combined of the season. Cesinha scored in the 14th minute, Jeonnam turned it round in the 19th and 43rd, Serafim equalised from the spot in stoppage time. Then Edgar, off the bench, headed two in the 71st and 77th minutes.

③ Result better than performance
1–0Hwaseong (home)
R1 · 1 Mar · win · possession 58%
Final-third entries
28 : 37
Entry → shot
14.3% : 18.9%
Non-penalty xG
0.29 : 0.81
Expected → actual points
0.27 → 3

The season opener. Three points from 0.27 expected (+2.73, the season’s largest). Hwaseong led on non-penalty xG, 0.81 to 0.29, and Daegu turned only 14.3% of their 28 entries into shots — the least Daegu-like attack of the season, won by Daehoon Park’s 10th-minute goal.

④ Performance better than result
1–2Cheonan (home)
R8 · 18 Apr · defeat · possession 47%
Final-third entries
36 : 42
Entry → shot
33.3% : 28.6%
Non-penalty xG
2.49 : 1.33
Expected → actual points
2.14 → 0

Zero points from 2.14 expected (−2.14, the season’s largest loss). Daegu led on xG, 2.49 to 1.33, and took the lead through Gihyun Park in the 30th minute. Then they conceded in the 5th and 9th minutes of second-half stoppage time — the space behind a team that opens up most when ahead, laid bare.

How they were chosen. For each of the 26 matches: entries, entry → shot and NPxG (both teams) and 10-second transition xG. ① Minimum z-distance across six metrics ② maximum sum of z-scores for Daegu’s and the opponent’s entry → shot ③·④ maximum and minimum of actual points minus shot-simulated expected points. One match is one sample — an illustration, not evidence.
DisciplineHypothesis log

What did not survive the test

Hypotheses I formed during the analysis that the data did not support stay on the page rather than being deleted. All of them are mine.

✕

Daegu’s position is built on finishing

Rejected. Goals −0.9 over the season (P = 0.59), goals conceded −1.0. They scored and conceded about as much as the shots they created and allowed.

✕

Their defence is easy to get through

Rejected. Opponents reach the final third the 5th least often per 90. The problem is not how often they get through but what happens after (allowed entry → shot, highest in the league).

✕

Ahead, they collapse

Half true. While leading, opponents’ 10-second counters reach a shot at the league’s highest rate, but in matches where Daegu led at any point they took 2.47 points per match, 3rd in the league. They open up, but they hold on.

✕

Late-game Daegu is Edgar’s doing

Rejected. In the 530 minutes after the 60th without Edgar, Daegu still created 1.88 xG per 90 (1.98 with him). What Edgar added was not chances but finishing (xG 3.2 → 8 goals).

✕

More possession means more wins

Rejected. Rank correlation between match pass share and points: −0.11 (P = 0.60).

✕

They faded in the second half of the season

Rejected. Points per match 1.75 in R1–R13, 1.79 from R14. The shot rate of their entries fell from 31.5% to 27.7%, but the match-level difference is within chance (P = 0.34).

Traps found in the data. ① The portal’s live-event request returns an empty record without an error if the home and away team codes are missing. ② When counting goals by substitutes, the live feed’s “sub on” field means the assisting player on goal rows — only substitution rows should be used, which gives 16 (21 otherwise). ③ Player nationality is not in the portal; it was taken separately from the official K League website.
SummaryOn one page

They get in and shoot — and so does everyone else

The diagnosis narrows to one line — in Daegu matches, the final third ends in a shot at both ends. Daegu win at the entrance, get hotter after the hour, and their foreign forwards stand at the end of it.

One-page summary

Daegu FC 2026 · K League 2, 26 matches · up to 19 September 2026
  1. The team that shoots most. 1st for shots and xG, 3rd for expected goal difference (+0.43). Results as expected (goals −0.9).
  2. Get in, shoot. Entry → shot 29.4%, 2nd (2nd–3rd at all three lines); xG per entry chain 1st. Entries themselves 7th.
  3. Let in, get shot. Allowed entry → shot 29.6%, highest in the league (1st–2nd at all three lines). Entries allowed the 5th fewest.
  4. The only club in the top two on both rates. Daegu’s edge comes from the entrance and the size of each move.
  5. Short and direct. Shot-within-10-s rate 1st, crosses 2nd, box entries 3rd.
  6. Hottest when ahead. xG created while leading 1st · opponent 10-s counter shot rate 1st. Still 3rd for points in matches they led.
  7. A team of the last half hour. 25 goals after the 60th minute, 1st; 16 goals by substitutes, 1st.
  8. Edgar = the finish. 13 substitute appearances, 8 goals (6 headers) from 3.2 xG. The volume of chances is the same without him.
  9. Jaewon Hwang → Serafim. Top link into the final third (128), 1st and 2nd for xG chain and for state-controlled ON/OFF.
  10. Most reliant on foreign players. 18.5% of minutes, 58.1% of non-penalty goals, 44.6% of key passes.
What this piece does not claim

That this shape is the coach’s design (events record outcomes) · whether the high allowed entry → shot rate is a box-defending problem or a counter-attack structure problem (to check on video) · that Edgar’s finishing will repeat (more than double his xG) · that the effect of three foreign players is causal (state and opponent not controlled).